un gros paquet de caracteristique ! pour une console moins
puissante qu'une 32bits ! (ça la fout mal pour une 64
)
Technical Specs
|
Processors (5 in 3 chips): |
- "Tom" - 750,000 transistors, 208 pins - Graphics Processing Unit (processor #1) - 32-bit RISC architecture (32/64 processor) - 64 registers of 32 bits wide - Has access to all 64 bits of the system bus - Can read 64 bits of data in one instruction - Rated at 26.591 MIPS (million instructions per second) - Runs at 26.591 MHz - 4K bytes of zero wait-state internal SRAM - Performs a wide range of high-speed graphic effects - Programmable - Object processor (processor #2) - 64-bit RISC architecture - 64-bit wide registers - Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others. - Blitter (processor #3) - 64-bit RISC architecture - 64-bit wide registers - Performs high-speed logical operations - Hardware support for Z-buffering and Gouraud shading - DRAM memory controller - 64 bits - Accesses the DRAM directly - "Jerry" - 600,000 transistors, 144 pins - Digital Signal Processor (processor #4) - 32 bits (32-bit registers) - Rated at 26.6 MIPS (million instructions per second) - Runs at 26.6 MHz - Same RISC core as the Graphics Processing Unit - Not limited to sound generation - 8K bytes of zero wait-state internal SRAM - CD-quality sound (16-bit stereo) - Number of sound channels limited by software - Two DACs (stereo) convert digital data to analog sound signals - Full stereo capabilities - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis - A clock control block, incorporating timers, and a UART - Joystick control - Motorola 68000 (processor #5) - Runs at 13.295MHz - General purpose control processor |
|
Bus bandwith: |
106.4 Megabyte per
second |
|
Display: |
- Programmable screen
resolution. Horizontal resolution is dependent on the amount of
scanline buffer space given to the "Tom" graphics processor.
Maximum vertical resolution varies according to the refresh rate
(NTSC or PAL). Reportedly, a stock Jaguar (without additional
memory) running NTSC can display up to 576 rows of pixels. - 24-bit "True Color" display with 16,777,216 colors simultaneously (additional 8 bits of supplimental graphics data support possible). - Multiple-resolution, multiple-color depth objects (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be used simultaneously. |
|
Colors available: |
16.8 million |
|
Sound: |
16-bit |
|
Ports: |
Cartridge
slot/expansion port (32 bits) RF video output Video edge connector: (video/audio output) (supports NTSC and PAL; provides S-Video, Composite, RGB outputs, accessible by optional add-on connector) Two controller ports Digital Signal Processor port (includes high-speed synchronous serial input/output) |
|
Dimensions: |
9.5" x 10" x
2.5" |
|
Controllers: |
Eight-directional
joypad Size 6.25" x 5" x 1.6", cord 7 feet Three fire buttons (A, B, C) Pause and Option buttons 12-key keypad (accepts game-specific overlays) |
|
Input/Output: |
Cartridge and
expansion port, an edge connector User port, also an edge connector 2 x Joystick ports for digital Atari-style joysticks TV output (RF modulator, also transmits audio to the TV) RGB output, including audio and composite video Serial port for connecting printers and floppy drives Tape recorder port, yet another edge connector. This is for Commodore's specialised tape recorder running at 300 bps. |
pour 60€ frais de port compris en plus de la console
à l'état neuf, j'ai eu sa classieuse
boite d'origine, et son paddle de
ouf !
ainsi que deux jeux :
cybermorph
chtite pub bonus d'époque ^^



) !!!
mais la
prise en main est comme un paddle classique ^^


sinon
j'ai aussi un 



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